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Ys seven trainer pc
Ys seven trainer pc









  1. YS SEVEN TRAINER PC ARCHIVE
  2. YS SEVEN TRAINER PC PC

Create a folder in \lang\en\map\ named mp_9999.(In this example the \lang\en directory will be used). Enter the folder of your preferred language.

YS SEVEN TRAINER PC PC

  • Go to the PC version's folder and enter \lang\.
  • Naturally, the file must first be decrypted in order for this to work.
  • Copy mp_9999.arb from \map\mp_9999\ from the Vita version.
  • arb file necessary for loading mp_9999's contents was removed in XSEED's PC port, but can be re-obtained from the Vita version. arb file necessary for loading the map on the PC version (explained below) is also provided for convenience.

    ys seven trainer pc

    Both of them are set to load the player in the test map, mp_9999.

    YS SEVEN TRAINER PC ARCHIVE

    There are two save files in the archive above: one for the Vita, and the other for the PC version. (Note: When the PC version is mentioned, it is referring to the port by XSEED unless stated otherwise.)įile: Ys-MOC-mp_9999-Saves.zip (168 KB) ( info) The final model instead just moves up and down.

  • His idle animation has his chest and shoulders move in a more circular motion as he breathes.
  • Additionally, his legs are less spaced out in his idle animation.

    ys seven trainer pc

    His boots appear to be brighter, and have more detailed stitching.His belt and gear have different buckles.The final model has a somewhat slimmer waist than the earlier version.His shirt is also closer together at the bottom. In the torso area, he has a turquoise oval pendant, less buckles on his jacket, and a slightly more open shirt with visible buttons.Broader shoulders with a larger armor piece.Similar to the early model of Adol in Ys Seven, this version is actually more detailed in some ways. It's considered an NPC with the model ID c910 and can be found on test map tes1200. Karna's earrings are missing, and she appears to be wearing a different top.Īn earlier revision of Adol's model. HUD portraits were moved into a single image in the final, found within \system\if_p.Ĭlosely resembles Adol's character model, with a similar hairstyle, shirt collar and shoulder armor.Ĭlosely resembles Duren's character model, with segmented collars, similar clothing colors, and his loose strand of hair in the middle of his forehead. These images may have been intended for the HUD, since the HUD portraits were also in the \chr\pc\ folder in Ys Seven. These files were removed in XSEED's PC port. The resolution of these images is 128×128, the same as the face portraits in Ys Seven on the PSP, which would be increased to 256×256 in the final. In \chr\pc\, there are three early face portraits of Adol, Duren and Karna drawn in a different art style. 4.5.4 Boss 4: Temple of the Sun -> Last Dungeon.4.5.3 Boss 3: Danan -> Ancient Battlefield.4.5.2 Boss 2: Underground Ruins -> Tower.

    ys seven trainer pc

  • 4.5.1 Boss 1: Tutorial -> Selray Dungeon.










  • Ys seven trainer pc